Educational Board Games


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Communication Game

This game offers innovative and practical ways to improve the communication and skills of individuals and teams within the NHS.

The Communication Game encourages reflective discussions between players and allows them to reflect on their own experiences and learn from each other.

By playing the game, players should:

  • Improve their communication skills

  • To communicate with service users, carers and their families in the way they prefer

  • Increase their knowledge and understanding of communication support needs

  • Implement lessons learned into their daily practice



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Dr Jargon 

Dr Jargon paediatrics challenges players to describe and guess medical conditions and treatments against the clock. Players have to think creatively and figure out how to explain complex medical terms without using complicated jargon!

 Players take turns to select a card and describe the medical term without saying any of the jargon words listed. It’s a fun and unusual approach for healthcare professionals and students to practise using simple, child friendly language.

 By playing Dr Jargon, healthcare professionals will learn:

  • How to think outside the box

  • Consider alternative ways of describing medical conditions and treatments

  • How to communicate clearly with children

  • To improve how they communicate with children




Domestic Abuse Training Game

The Domestic Abuse Training Game helps professionals develop their understanding of domestic abuse and improve their ability to recognise and respond to abuse appropriately.

The game is designed to help equip staff with the knowledge, skills and confidence to respond to domestic abuse concerns, by asking appropriate questions and offering support to individuals.

This edition is the first is a series of educational board games to help health professionals recognise and respond to domestic abuse; focusing on understanding and recognising Intimate Partner Violence (IPV).



Drug Round Game

Suitable for any staff involved in dispensing and administering drugs. The drug Round game is a competitive team game where players take part in discussions to answer questions designed to encourage sharing knowledge, reflection, and friendly debate!

Players will discuss and explore a range of topics including:

  • Types of medication errors and their causes

  • Administering different types of medication

  • Drugs in mental health

  • Practical advice to reduce errors

  • Drug calculations




Dysphagia Game

This game offers an exciting and effective way for staff to learn about Dysphagia, its impact and how to effectively, manage patients with Dysphagia and therefore improve their care delivery skills.

The game was designed with NHS specialists for all frontline clinical staff.

The Dysphagia Game contains 41 scenario cards designed to stimulate educational discussions that cover:

  • Awareness of Dysphagia

  • Management of Dysphagia

  • The impact of Dysphagia



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Game of Stools

Forget Game of Thrones! In Game of Stools teams of players compete against each other by answering questions and explaining facts about C. difficile prevention and management, while trying to avoid landing in isolation with life threatening C. difficile! The team with the most brownie points or the first team to successfully treat a “patient” for C. difficile wins the game. 

The game is suitable for all frontline healthcare staff and students.

Topics covered include: 

  • Risk factors

  • Transmission

  • Diagnosis

  • Management and treatment

  • Isolation precautions

  • Environmental cleaning



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Harm Free Game

The aim of this educational board game is to help healthcare staff to understand their role in reducing avoidable patient harm.

Featuring “patients” in different healthcare settings; players work together to risk-assess their patients for harms before fully assessed patients are sent to the “safe zone.”

Supporting the NHS Harm Free Care Programme, it helps clinical staff to improve their risk assessment skills and learn how to minimise risks for common avoidable patient harms:

  • Falls

  • Catheter infections

  • Pressure ulcers

  • Venous Thromboembolisms

  • Medication errors

  • Nutrition & hydration



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Hospital Life

Hospital Life supports players in recognising and understanding that planning and communication are vital to maximize efficiency on the wards. In the fictional ward simulated on the board, players take on different job roles.

By communicating and teamwork, players will attempt to manage the virtual hospital; including coping with new patient arrivals, patient discharges, ward transfers, staff management and various other unexpected situations. Integrated with the game is a video, which presents a series of tasks, based on typical occurrences in a hospital in real time.

Players are able to develop their knowledge and skills in:

  • Applying capacity management

  • Managing patient flow

  • Coordinating bed meetings

  • Managing scheduled and unscheduled admissions




Hydration Game

This Hydration game was developed to help frontline health and social care staff and care workers to understand, recognise and minimise dehydration in patients, residents and themselves.

Players will improve their skills, knowledge and confidence around the prevention of hydration, as well as explore creative solutions to encourage fluid intake; including:

  • What is dehydration?

  • How do patients become hydrated?

  • Impact and consequences of dehydration

  • Creative approaches to help improve fluid intake

  • Workplace hydration for staff



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The Infection Control Game

The Infection Control game is an interactive and effective team learning tool developed by NHS infection control practitioners. Based around a virtual ward, the game reliably recreates the complexities and dynamics of an infection outbreak. Individuals and teams are challenged to reflect on how they currently manage infection prevention and control.  

The game helps staff to develop knowledge and understanding of:

  • The principles and practices of good infection prevention

  • The principles and practices of good infection control

  • Managing infection control

  • Infection prevention




Leadership Game

The Leadership Game is suitable for all health and social care staff professionals and students that wish to learn about collective leadership.

Purpose of the game: 

  • To support and encourage discussion and learning around leadership role
  • To develop new knowledge
  • Share experiences and learn from each other
  • Highlight the need to work together as a team and engage in active listening

The game’s learning content is derived from the leadership model (Stansfield, 2017) developed from empirical research undertaken as part of a Doctorate in Business Administration.  


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The MaP Game

The MaP game is designed to help health professionals to understand the link between mental and physical health. The game encourages players to consider how they can support patients with mental and physical health needs.

Developed with NHS health and social care professionals, the game enables players to appreciate that mental and physical health are equally important.  The MaP game is suitable for anyone working in health and social care.

Topics covered in the game’s structured discussions include:


  • The link between physical and mental health

  • The role of different professionals

  • Service user persepctive

  • How to improve care delivery for people with both physical and mental health needs

  • Delivering consistent messages within the workforce

  • Promoting general health and wellbeing 




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The MaP Game - Workplace Edition

Developed with the NHS, the MaP game provides informal, pressure free opportunities for staff and students to discuss mental health at work; aiming to break the silence and taboo surrounding mental health and wellbeing. The game is suitable for staff at any level within an organisation.

Many employees do not feel comfortable discussing the topic of mental health with their colleagues or line managers; the MaP game helps stimulate conversation around:   

  • The link between physical and mental health

  • Breaking the taboo around mental health

  • Creating an open culture in the workplace

  • Supporting employees and colleagues who have health conditions

  • Work - Life Balance

  • Promoting general health and wellbeing at work




Masterful Mentoring Game

The Masterful Mentoring Game was developed to help healthcare practice-based mentors complete their required annual skills update. The game prompts in-depth discussions between players to encourage more effective reflective learning.

All aspects of mentorship and encourages communication, interaction, teamwork and reflective practice are covered in the game:

  • Leadership

  • Evidence based practice

  • Assessment and accountability

  • Creating a learning environment

  • Context of practice

  • Establishing effective working relationships

  • Facilitating learning

  • Evaluation of learning




Nutrition Game

The Nutrition Game offers an exciting, unusual and effective way for staff to learn about the prevention of malnutrition and dehydration.

The game can accommodate between 4 and 12 players and takes between 30 and 60 minutes to play. Designed like a game of snakes and ladders, the team that reached the finish line first win!

The Nutrition Game contains 41 scenario cards that inspire discussions that help improve care delivery skills:

  • Raise awareness of malnutrition and dehydration

  • Recognise malnutrition and dehydration

  • Treatment of malnutrition and dehydration

The game also includes a set of questions for organisations using BAPEN's MUST tool.




Priorities Game

The Priorities game is designed to help nursing staff, students and newly qualified nurses improve their decision making, communication and prioritisation skills. Players take on roles as members of ward staff; working as a team to achieve a target number of admissions and discharges whilst also manage ongoing patient care within the 60 minute ‘shift’. As the ‘shift’ progresses, events occur, and patient related tasks need to be completed. Therefore players must collaborate and delegate to make decisions, prioritise duties and use their role-specific skills to complete patient care tasks.

The Priorities Game helps students and newly qualified nurses to develop skills in:

  • Collaboration

  • Communication

  • Clinical reasoning

  • Decision making

  • Delegation

  • Leadership

  • Prioritisation




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Removing Barriers Game

The game highlights the challenges faced by disabled service users in everyday life then explores ways of removing the barriers. It is a valuable tool for Disability Equality and Disability Confident training.

The game contains 4 decks of cards which stimulate different types of discussion and learning:

  • Removing Barriers: Identify barriers and how they could be removed

  • Community Resources: True/false questions about disability and impairments

  • Institution: The history of disability and the social and medical models of disability

  • Accessibility: Practicalities of accessing facilities and services for disabled people



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The Renal Game

The Renal Game is an enjoyable and informative educational board game for students, qualified nurses and other healthcare professionals to test and improve their knowledge and understanding of the renal system. Players move through the nephron, discussing and answering questions based around what happens in each part of the nephron.
The game covers 6 key topics:
  • Glomerulus
  • Distal Tubule
  • Loop of Henle
  • Proximal Tube
  • Collecting Duct
  • Antidiuretic Hormone (ADH)



Safeguarding Game

Safeguarding is everybody’s responsibility - any individual who works with the public has a duty to help safeguard children and adults who are at risk.

The Safeguarding game introduces the concept of safeguarding to any staff whose job role includes contact with the public. It is designed to give anyone who has contact with at-risk individuals the knowledge; understanding and confidence to identify any safeguarding issues and how to raise concerns and escalate them appropriately.

The Safeguarding Game provides a foundation-level overview of safeguarding children, young people and adults who are at risk.

The game explores:

  • What is safeguarding?

  • Who is at risk?

  • Types of child and adult abuse

  • Warning signs

  • Raising a safeguarding concern




Sepsis Game

Educational board game designed to improve knowledge and management of sepsis and improve patient safety in collaboration with UK Sepsis Trust and NHS England. The game supports the Survive Sepsis programme and Sepsis Six care bundle.

The scenario cards are designed to invoke discussions that improve care delivery skills and raise awareness of sepsis including:

  • Prevalence and impact of sepsis

  • Causes of sepsis

  • Recognising sepsis

  • What to do when sepsis is suspected



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Shared Governance Game

This educational game enables all healthcare staff and students to develop their knowledge and understanding of Shared Governance and how it works in practice.

The game is ideal for any healthcare organisations that are implementing, or intend to implement, Shared Governance.

Shared Governance is the involvement of frontline staff in decision making about practice issues.

The game will help players to learn: 

  • What is Shared Governance?

  • Potential benefits and impact

  • How Shared Governance works in practice



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Stop the Pressure Game

This board game is designed for any frontline clinical staff to improve their knowledge and understanding about the prevention of pressure ulcers.

Stop The Pressure can be used in any care setting and takes two teams between 45 and 60 minutes to play. It is also a useful educational tool at team meetings, study days, workshops and events.

 Topics covered include:

  • Common sites for pressure damage

  • Ulcer pressure prevention

  • Clinical scenarios




The Stroke Game

The game is designed to help frontline staff understand and implement the best standards for treating and managing stroke patients.

The questions are designed to encourage debate and discussion, allowing players to share knowledge, skills and best practice. As a result players are able to develop a deeper understanding of patient care at each stage of the stroke journey:

  • Emergency

  • Acute

  • Rehabilitation

  • Community



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Teams that Care Game

Teams That Care is a stepping stone to making teams work more effectively. Two teams answer discussion based questions as they navigate their way around the “team building away day” themed board. Players are able to think and share their own experiences in their daily practice, identifying what they do well and exploring positive changes that would help improve outcomes for the team.

The 45 question cards prompt discussions on key topics that contribute to making a team successful; including:

  • Introduction to teamwork

  • Shared vision & objectives

  • Communication & trust

  • Innovation & change




Working Stress Game

The Working Stress Game helps healthcare professionals manage stress to in order prevent burnout.

The game encourages players to discuss and answer a series of questions in order to learn and develop the confidence to try something new. The game includes a number of ‘bonus’ cards that are either activities for the players or give the players  useful information.

The game helps clinical staff:

  • understand the unique nature of stress in clinical practice
  • strategies enabling individuals to develop a self-management approach
  • explore new ideas and learn from each other


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